In the very beginning you have to open a stone blocked passage with a stone fist. If the "game helps" (the big game pad) not disappear from your screen just hit the back button to switch in and out your inventory. Just switch to Zoya, this first switch in the beginning won't affect the achievement. In the beginning you automatically start as the magician (Amadeus). You can also use others (which increase Health / Mana or damage protect) but this are the ones which make the most sense imo. Prism of Light (found in Chapter 10 "Shadowthorn Thicket")Ģ5% more health and energy from checkpoints ![]() Blue Masterstone (found in Chapter 8 "Throne of the Lost King") Health Vial (inventory) (found in Chapter 10 "Shadowthorn Thicket") Gem of Resurrection (found in Chapter 13 "Bramblestoke Village") It can be helpful and recommendable to do this in your second playthrough after you collect all / as much as possible items from the chests / crates collect all the / as much as possible green exp. There shoud no real barriers or problems stop you. is the run with Zoya much easier than with Amadeus or Pontius, because you have the bow and the hook. There are no tricks or short cuts to skip parts of the level. And it's very good, as our freshly minted Trine review points out.Before you start reading / using this solution you have to know this is more a preparation guide with tipps. Trine is released on PC next Friday, 10th July, in Europe. Ultimately it's the game part that really matters and helps us sleep at night, though." "Trine as a project is a big mess," he rued, "as opposed to Trine as a game, which is pretty sweet. The problem is that this is not really the optimal way to do a game (or a game launch). We're really happy that it's coming to PSN and if we get it to XBLA, then we're even happier. "You know, at one point Trine was a PC-only game. We're working with Atlus to make it happen but it depends on so many things again." "Seriously, we want Trine to be on XBLA but it, too, is out of our hands. "Well do you think we want to do things the easy way? Hah," quipped Kinnunen. US publisher Atlus confirmed it at E3, but this was later dubbed "speculation" by Frozenbyte. ![]() There's been confusion over an Xbox Live Arcade version of Trine recently, too. If it gets through OK, then I'm sure the release date will be announced shortly." "It's in the process of going through all the checks and such, so right now I'm not sure how long it's going to take or if we have to do some final fixes. "As for the PSN release date, I think your guess is as good as mine," he offered. Trine is a side-scrolling platformer based around three heroes with unique skills that must be interchanged to overcome puzzles and scenarios. ![]() We'll be better prepared in the future," admitted Kinnunen. "We never had the same problems in this scale with our Shadowgrounds games so this whole situation caught us by surprise. The same goes for the EUR/USD disparity, it's just out of our hands. "We would love to have the game sold at the same price point across all platforms and methods, but these things are sometimes unbelievably complex when there's so many partners involved. "We are happy with this price point, and we don't think anyone will be disappointed by the PC version or its value for money," he said. Frozenbyte has told Eurogamer that Trine as a project is "a big mess", and that the disparity between prices and the platforms the game is released for are issues the studio will be better prepared to handle next time around.ĭeveloper spokesperson Joel Kinnunen was reacting to fans who are frustrated that Trine will cost twice as much on PC (USD 40 / GBP 20) as on PS3, where the game will be around 20 dollars - Kinnunen didn't want to guess at a GBP or EUR price.
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